I guess it would’ve been too good to have native SVG support in Safari/WebKit. Instead, Apple will support the proprietary canvas element and the composite attribute, according to D. Hyatt. Oh well…
Updated. Matt May on Implementing SVG:
Hyatt is, of course, neglecting to mention that, alongside the KHTML engine Safari is based on, there is a KSVG engine. They wouldn’t have to reinvent the wheel to use that any more than they did to integrate KHTML.
1 response so far ↓
1 Jasen // Jul 12, 2004 at 20:02
Amen. With cell phone makers adopting SVG, I can’t believe Apple would find it too hard to implement or find an open source implementation to adopt.
Of course, the developers Apple’s trying to appeal to are probably already familiar with drawing things the Apple way, so it may be a shorter learning curve than SVG. (I have no idea what the canvas drawing API is, though.)
- Jasen.
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